sábado, 8 de outubro de 2011

Fifa 2012


A "trinity" of major gameplay changes have been implemented in FIFA 12; these are the Impact Engine, Tactical Defending, and Precision Dribbling.
In development for several years, the Impact Engine improves collision variety, accuracy, and momentum preservation. A new advanced procedural animation system is used along with collision physics to produce different results depending on the players and physical forces involved. This affects all players, so even those off the ball may have collisions. The Impact Engine has been cited as a game changer, making FIFA 12 less structured and synthetic than its predecessors, and has been described by producer David Rutter as the biggest technological change to the series since the transition to the current generation of consoles. The Impact Engine also directly affects injuries sustained by players during a match.
The new Tactical Defending system aims to change the approach to defending by placing equal importance on positioning, intercepting passes and tackling. When defending there will be more of an emphasis on slowing attackers down and containing them, and pressuring them into making mistakes. This is intended to be a more manual form of defending, requiring greater timing and precision when compared to the defensive "press" system used in previous FIFA games. The old system, now dubbed "legacy defending", where a button press causes an AI player to hone in on the player in possession of the ball, can still be used offline, and in online friendlies and custom unranked matches.
The Precision Dribbling feature allows players to dribble whilst shielding, meaning you can still move around the pitch whilst holding players off, rather than being rooted to the spot. Close control has been added below jogging as a way of allowing players to take smaller, more frequent touches, keeping the ball closer and keeping tighter control. Players will now be much more aware of their surroundings. As an example, players in possession near the touchline will understand their position, and keep tighter control of the ball to stop it running out of play.
An improved artificial intelligence system named Pro Player Intelligence aims to make AI-controlled players react to the skills and capabilities of other players with appropriate actions. For example, a winger will be more likely to cross the ball into the box when he has a waiting team-mate with aerial ability, whereas he might look for support and play the ball along the ground if that team-mate is less of an aerial threat. Players will also make better use of their own strengths, so for example a creative player might look for less obvious opportunities such as playing long accurate passes, where another player in his situation would be more likely to play it safe with a short pass.
Match presentation has also been overhauled with a new default camera angle and improvements to the broadcast-style match build-up. Some in-game cutscenes have been removed, such as those before throw-ins and corner kicks. Instead, a player will simply run to perform the task in question with no interruption.

sábado, 24 de setembro de 2011

Ragnarök

Na mitologia nórdica, Ragnarök (nórdico antigo "destino final dos deuses") é uma série de eventos futuros, incluindo uma grande batalha anunciada que resultaria na morte de um número de figuras importantes (incluindo os deuses Odin, Thor, Týr, Freyr, Heimdallr e Loki), a ocorrência de vários desastres naturais e a submersão subsequente do mundo em água. Depois, o mundo ressurgiria de novo e fértil, os sobreviventes e os deuses renascidos se reuniriam e o mundo seria repovoado por dois sobreviventes humanos. Ragnarök é um evento importante no cânone nórdico e tem sido objeto de estudos acadêmicos e teóricos.

World of Warcraft

World of Warcraft is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.

Mario Kart

The primary gameplay in the Mario Kart series sees players control one of a selection of characters from the Mario series competing in a go-kart race. One of the most notable features of the series is the use of various power-up items that can be found by driving into item boxes laid out on the course. These range from Super Mushrooms that can give the player a speed boost and Koopa Shells that can be fired at opponents to Banana Peels that can be laid on the track and Lightning that can shrink all other players. The type of weapons that can be earned often depends on the player's current position in the race; players running at the back of the race may receive more powerful items whilst the leader will only receive small defensive items.